Unity-MCP
An AI development and testing tool for the Unity engine, supporting multiple AI agents.
- Type
- MCP
- Transport
- stdio
- Open source
- Yes
- GitHub Stars
- ★ 3.3k
- Source
- mcp-github
- Repository
- github.com/IvanMurzak/Unity-MCP
Overview
Unity-MCP is an AI-assisted development tool designed for the Unity engine, suitable for both editor and runtime use. It connects to AI agents such as Claude and Cursor via the MCP protocol, enabling automated workflows, code generation, and in-game AI functionality. The plugin allows real-time AI debugging within compiled games and supports player interaction with AI. Any C# method can be converted into a tool with a single line of code.
Capabilities
- ▪AI agent integration
- ▪Automated workflows
- ▪Code generation
- ▪Real-time AI debugging
- ▪Player-AI interaction
Use cases
Setup
Install using OpenUPM: `openupm add com.ivanmurzak.unity.mcp` or install via Docker: `docker pull aigamedeveloper/mcp-server:latest`
This information was compiled by AI from public sources and may contain inaccuracies — please refer to the source.
FAQ
Which AI agents are supported?
Supports multiple AI agents including Claude, Cursor, Windsurf, and more.
How do I enable it in my project?
After installing via OpenUPM or Docker, configure it within your Unity project.
Related skills
mantis
Provides security review capabilities for AI coding agents, automatically discovering, reproducing, and fixing vulnerabilities.
sast-skills
Transform your AI coding assistant into a SAST scanner to automatically detect vulnerabilities in code.
Lightswind-UI-Library
AI-native CLI-first React component library with MCP Server support.
scientific-agent-skills
Transform any AI agent into a scientific assistant with 147 ready-to-use research skills.
susi_alexa_skill
A skill that enables question-and-answer interactions between Alexa and Susi AI.
claude-context
Provides code search capabilities for Claude Code, turning the entire codebase into context.